Non-Degree / Dates: 23-27 January 2023
NB! For online courses in January 2023, see here.
Gamification is a process that helps you create interesting, interactive and fun content from the mundane by adding game-inspired elements. The best part about gamification is that it can be applied to many aspects in life, the fields of business, marketing and education being just a few examples.
This Tallinn Winter School course is about designing a gamified product or service. Adding game elements to your content gives you a chance to widen your engagement and attract a wider audience. The TWS Gamification Workshop explores the concept of gamification through real-life examples, and then gives participants the opportunity to work in a team to develop their own working prototype. Teams will develop their own projects from an idea through design to working prototype. Topics covered during this course:
– Introducing participants
– The nature of gamification and gamification design process
– Examples of gamification
– Generating and selecting ideas for gamification.
– Forming teams and dividing roles
– Designing challenges
– Designing intrinsic motivators
– Designing extrinsic motivators
– Design of feedback and progress
– Incorporation of entertaining elements
– Other game elements
– Prototype development
– Prototype presentation and testing
Why this course?
Teacher(s)
Digital Learning Games master’s programme teachers and students.
The course leader Associate Professor Martin Sillaots is teaching Game Design, Computer Graphic and Research Methods in Tallinn University. He is a partner of serious games projects like: SELEAG, siLang, EcoHouse, Change Management and member of Network of Serious Games – SEGAN. He is a co-founder of the Gamrilla game startup.
Peadar Callaghan, MA is Chief Executive Officer at Integrated Game Solutions. He graduated from the University of Limerick with an MA in English Language Teaching. Peadar has worked as an educator in a number of countries from South Korea to Saudi Arabia. He has employed games and gamification in much of his work and is currently pursuing a postgraduate degree in Digital Learning Games at Tallinn University.
Timetable
Classes take place from Monday to Friday 10:00-16:00. As an example, please see also the full schedule from January 2020.
Participants
This course is suitable for all people who are interested in adding game elements in to nongame environment.
Credit points
Upon full participation and completion of course work students will be awarded 2 ECTS points and a certificate of completion.
Course fee
300 EUR. For students 250 EUR.
Accommodation and meals are not included in the price.
Contact
Nofar Ben Itzhak, Austria
Gamification Workshop #tws2020