Serious games and gamification are different things – serious games are designed to achieve some serious goal, gamification is the use of game elements in a non-game context and not designing full-fledged games. However, there are also a lot of similarities – how to design an engaging experience and what game elements to choose to support this goal. By attending this course you will get theoretical knowledge from both domains (serious games and gamification), but on a practical level, you can choose your preferred practical homework – designing a serious game or gamification.
Gamification is a process that helps you create interesting, interactive and fun content from the mundane by adding game-inspired elements. The best part about gamification is that it can be applied to many aspects of life, the fields of business, marketing and education being just a few examples.
Adding game elements to your content gives you a chance to widen your engagement and attract a wider audience. The TWS course explores the concept of gamification through real-life examples, and then gives participants the opportunity to develop their own working prototype. Topics covered during this course:
– The nature of gamification and gamification design process
– Examples of gamification
– Generating and selecting ideas for gamification.
– Designing challenges
– Designing intrinsic motivators
– Designing extrinsic motivators
– Design of feedback and progress
– Incorporation of entertaining elements
– Other game elements
– Prototype development
– Prototype presentation and testing
About Serious Games:
Serious games are games designed for a purpose other than just entertainment. This purpose can relate to defence, education, science, health care, emergency management, urban planning, engineering, politics, and so on.
During this intensive course, participants will learn the essentials of designing serious and learning games. Participation in the course does not require programming skills. Topics covered during this course:
– The nature of serious games
– Examples of serious and learning games
– Game design process and roles
– Finding an idea and defining the goal for your serious game
– Gameplay: challenges and actions. Core mechanics
– Design of game assets
– Narrative design in games
– Game development environments
The language of instruction is English, and participants are expected to have a reasonable command of the language.